3D Environment Artist at Ubisoft Sofia

3D Environment Artist at Ubisoft Sofia

The 3D Artist produces autonomously the modeling and texturing of 3D objects, characters and the graphical content of levels.

Responsibilities

  • Produce autonomously the modeling and texturing of 3D objects in accordance with the artistic direction and production deadlines;
  • Deliver work in accordance with the project's artistic direction;
  • Apply optimization to her/his work;
  • Efficiently apply graphic principles in her/his work;
  • Use and look for artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game;
  • Suggest images in line with the project's artistic direction;
  • Understand and implement the desired gameplay intentions in the game levels she/he is in charge of;
  • Is flexible and able to adapt to different artistic styles.

 

Skills & Requirements

  • Experience in Autodesk 3D Studio Max (modeling and texturing tools);
  • Ability to understand technical constraints and to integrate them when modeling;
  • Very good knowledge of modeling techniques;
  • Very good knowledge of texture mapping and material;
  • Ability to use efficiently the texture space and to take into consideration the pixel ratio;
  • Good sense of form, shape, a silhouette in regards to objects;
  • Ability to manage their own time and work within deadlines;
  • Ability and desire to work in creative and collaborative teams;
  • Passion for games and strong game culture;
  • Good English and communication skills.

Nice to Have:

  • Previous experience in game development will be very appreciated;
  • Drawing and sculpting skills are an additional plus.

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