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Senior VFX Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.   The VFX Artist independently delivers a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.   The daily l

skills

  • VFX Art
  • VFX Art

Lead VFX Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.   On being a Team Lead Artist (VFX) at Ubisoft Toronto.   The Team Lead Artist (VFX) will work together with Production Manager in overseeing production and content creation

skills

  • VFX Art
  • VFX Art

Technical Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.   On being a Technical Artist at Ubisoft Toronto   As a Technical Artist at UbiTO, you and your team strive towards creating game features that are visually stunning while m

skills

  • Technical Art
  • Technical Art

Team Lead Artist - Environment Art [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
On being a Team Lead Artist – Environment Art   As a Team Lead Artist – Environment Art at UbiTO, you’ll work together with the Production Manager in overseeing and guiding the Modeling Team. The Modeling Team is responsible for the creation of all Environment Art assets used in the game from buildings to props.   You will provide supporting direction for work quality, establish processes and best practices, help set and stick to deadlines, follow up on and validating the team’s work,

skills

  • Environment Art
  • Props
  • Model Art
  • Environment Art
  • Props
  • Model Art

Technical Animator [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Animator at Ubisoft Toronto:   As a Technical Animator, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine or establish pipelines for both conventional and innovative features.   Type of Position: Permanent, f

skills

  • Animation Designers
  • Technical Art
  • Animation Designers
  • Technical Art

Lead UI Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
On being a Lead UI Artist at Ubisoft Toronto   As a Lead UI Artist at UbiTO, you will be both a hands-on developer and a vision-holding mentor as you work with a team of UI artists to transform high-level gameplay ideas into functional UI designs which meet our artistic and cognitive goals. You will oversee and coordinate your team in building and integrating the visuals that smoothly guide players as they navigate a game.Thanks to your understanding of the UI development process along with its

skills

  • UI Programming
  • UI Programming

Technical Director - Characters [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.   On being a Technical Director for Characters at Ubisoft Toronto   As a Technical Director for Characters at UbiTO, you will oversee the quality and technical content of yo

skills

  • Character Art
  • Character Art

Technical Director (Design) [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Director (Design) at Ubisoft Toronto:   As a Technical Director (Design) at Ubisoft Toronto, you’re the link between a design vision and its technical implementation.With a high-level understanding of our tech, plus visibility on the project as a whole, you provide expert insight, tools, and support to steer a game – and its creators – towards success.   Though every day of development brings its own mix of anticipated and unforeseen challenges, you never lose sight

skills

  • Animation Designers
  • Technical Art
  • Gameplay & Level Design
  • Animation Designers
  • Technical Art
  • Gameplay & Level Design

Technical Director (Art) [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Director (Art) at Ubisoft Toronto   As a Technical Director (Art) at Ubisoft Toronto, you have the highest level of understanding of what our tech can do, can’t do, might do, and the visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – toward success.   Working with other directors early on, you discuss intentions before making any commitments. You take into account not only m

skills

  • Technical Art
  • Technical Art

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