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Check out the latest Job Posts from top companies
Gameplay Animator [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
On being a Gameplay Animator at Ubisoft Toronto As a Gameplay Animator at UbiTO, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent. Whether you’re animating for a hero or for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your effo
skills
- Animation Design
- Gameplay Programming
- Animation Design
- Gameplay Programming
Senior VFX Artist [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience. The VFX Artist independently delivers a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction. The daily l
skills
- VFX Art
- VFX Art
Lead VFX Artist [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience. On being a Team Lead Artist (VFX) at Ubisoft Toronto. The Team Lead Artist (VFX) will work together with Production Manager in overseeing production and content creation
skills
- VFX Art
- VFX Art
Technical Artist [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience. On being a Technical Artist at Ubisoft Toronto As a Technical Artist at UbiTO, you and your team strive towards creating game features that are visually stunning while m
skills
- Technical Art
- Technical Art
Team Lead Artist - Environment Art [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
On being a Team Lead Artist – Environment Art As a Team Lead Artist – Environment Art at UbiTO, you’ll work together with the Production Manager in overseeing and guiding the Modeling Team. The Modeling Team is responsible for the creation of all Environment Art assets used in the game from buildings to props. You will provide supporting direction for work quality, establish processes and best practices, help set and stick to deadlines, follow up on and validating the team’s work,
skills
- Environment Art
- Props
- Model Art
- Environment Art
- Props
- Model Art
Technical Animator [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Animator at Ubisoft Toronto: As a Technical Animator, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine or establish pipelines for both conventional and innovative features. Type of Position: Permanent, f
skills
- Animation Design
- Technical Art
- Animation Design
- Technical Art
Lead UI Artist [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
On being a Lead UI Artist at Ubisoft Toronto As a Lead UI Artist at UbiTO, you will be both a hands-on developer and a vision-holding mentor as you work with a team of UI artists to transform high-level gameplay ideas into functional UI designs which meet our artistic and cognitive goals. You will oversee and coordinate your team in building and integrating the visuals that smoothly guide players as they navigate a game.Thanks to your understanding of the UI development process along with its
skills
- UI Programming
- UI Programming
Technical Director - Characters [Splinter Cell]
Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience. On being a Technical Director for Characters at Ubisoft Toronto As a Technical Director for Characters at UbiTO, you will oversee the quality and technical content of yo
skills
- Character Art
- Character Art
Technical Director (Design) [FAR CRY Project]
Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Director (Design) at Ubisoft Toronto: As a Technical Director (Design) at Ubisoft Toronto, you’re the link between a design vision and its technical implementation.With a high-level understanding of our tech, plus visibility on the project as a whole, you provide expert insight, tools, and support to steer a game – and its creators – towards success. Though every day of development brings its own mix of anticipated and unforeseen challenges, you never lose sight
skills
- Animation Design
- Technical Art
- Gameplay & Level Design
- Animation Design
- Technical Art
- Gameplay & Level Design