I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
The Crucible Team at Amazon Game Studios is looking for a talented animator to help give emotion and life to their games.
- Work closely with animation lead to execute the artistic vision of the game.
- Provide high-quality animations on the main and secondary characters that display strong personality and mechanics.
- Be accountable for the delivery of individual assets, ensuring that they meet the highest quality, defined objectives, and scheduled requirements.
- Follow direction and react to animation critique in a timely manner.
- Maintain defined animation style through regular critique and feedback.
- Collaborate with the concept, character and gameplay teams.
- Increase the team’s skills through mentorship of learned skills, process, and artistic techniques.
- Demo Reel demonstrating a thorough understanding of animation theory and technique as applied to 3D human bipedal figures as well as other organic forms.
- 2+ years of experience
- Experience with Maya or equivalent 3D Animation package
- Has been responsible for or animated assets on at least one AAA title from beginning to end or have shipped AAA PC or console titles in an animator position.
- Experience working with high-end game engines,
- Experience working with mocap and keyframed animation techniques
- Has demonstrated an understanding of next-generation asset creation pipelines, tools, software and customization systems, with the ability to identify and troubleshoot in-engine issues.
- Has strong communication and organizational skills.
- Has a solid knowledge of staging and cinematography.
- Proven ability to learn new tools and techniques.
- Able to accurately estimate the time to complete individual tasks.
- Passion for making and playing great games, with an awareness of current titles and industry trends.
- Meets/exceeds Amazon’s leadership principles requirements for this role.
- Meets/exceeds Amazon’s functional/technical depth and complexity for this role.
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