Animator at Paradox Interactive
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Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments
by Delip Huges
4 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
6 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

by sammi_e@mail.ru
10 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Animator at Paradox Interactive
5 October, 2018
Art / animation

Paradox Development Studio is now looking for a talented Animator to join their art team in Stockholm.

Salary: not mentioned
Location: Sweden, Stockholm
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Rigging and Skinning anything from characters to tanks, ships and alien creatures
  • Create high-quality animations for current and new titles
  • Take directions from Art Leads & Art Director
  • Communicate effectively and proactively with other team members
Requirements

Required Qualifications

  • At least 3+ years of experience working in the games industry
  • Proficiency in Maya or similar software
  • Strong understanding of keyframe animation
  • Good skills in rigging and skinning

Experience in the following is a plus:

  • Familiarity with Paradox grand-strategy games
  • Good communication and pedagogical skills
  • Technical art skills
  • 2D Art, 3D Modeling
  • An interest and understanding of world culture and history.
  • Familiarity with VFX principles.
Offer
Apply

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