Animator at Splash Damage
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Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.

Animator at Splash Damage
24 January, 2019
Art / animation

The team is looking for a Lead Animator to join a new team at Splash Damage and help bring their characters to life.

Salary: not mentioned
Company: Splash Damage
Location: UK, Bromley
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Collaborate with Art and Design Directors to create a technically sound, engaging and memorable game
  • Working with programmers, artists and designers to contribute to the implementation of animations into the game
  • Testing, reviewing and iterating upon animations to tune them to the highest quality
  • Demonstrate strong keyframe animation ability paying particular attention to making sure animations support the fast-paced nature of the game
  • Manage the animation team including holding regular 121s, setting objectives, looking after the team’s welfare and providing mentoring
Requirements
  • Experience using 3D animation software, particularly 3DS Max/Character Studio
  • A passion for making and playing multiplayer games, especially first and third person shooters
  • Demonstrable ability creating both realistic and stylised human animations as well as mechanical animations such as weapons
  • The desire to collaborate with game designers, programmers and artists
  • Good working knowledge of game development workflows, engines (eg. Unreal), processes and tools
  • Understanding of character preparation from modelling, rigging and skinning
  • A keen motive to be proactive and efficient in work methods whilst maintaining high standards
  • A great team player, able to communicate, learn from and teach others in a respectable manner.
  • Excellent communication and collaborative problem solving skills
  • Management of an experienced character animation team

Preferred Skills and Experience

  • Have extensive professional experience in the video games industry with at least 3 commercially released titles
  • Some experience of working on mods or independent game projects
  • Experience with technical animation – rigging/skinning and problem solving
  • Cinematic and Facial animation experience
Offer
Apply

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