Art Director (Dying Light 2) at Techland
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Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Art Director (Dying Light 2) at Techland
13 February, 2019
Art / animation

Techland needs an Art Director for its Dying Light team.

Salary: not mentioned
Company: Techland
Location: Poland, Wrocław
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • creation of artistic visions for Techland games,
  • communication of the vision to adequate teams,
  • maintaining the vision throughout the whole development process,
  • creation of the visual and stylistic direction for game content,
  • monitoring of all visual assets in terms of quality and visual consistency,
  • guidance and support for artists and team leads,
  • focus on game-oriented asset creation pipelines through close collaboration with Technical Art Director,
  • managing effective creation of visual assets, according to the applicable  methodology,
  • caring for the development of a team of artists, active participation in the recruitment of new employees to the art department.
Requirements
  • at least 10 years experience in video game art
  • at least 5 years experience as a lead artist or art director
  • proven track record of AAA titles (at least 2)
  • experience in art team management
  • excellent artistic skills and knowledge (composition, light, color, etc.)
  • extensive knowledge of character, object, world, animation and other asset creation, ability to direct asset creation as to optimize them to support gameplay, style, and narrative principles
  • ability to communicate in a clear, professional, and positive manner with colleagues and third parties
Offer
Apply

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