Art Director (Dying Light 2) at Techland
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Art Director (Dying Light 2) at Techland
13 February, 2019
Art / animation

Techland needs an Art Director for its Dying Light team.

Salary: not mentioned
Company: Techland
Location: Poland, Wrocław
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • creation of artistic visions for Techland games,
  • communication of the vision to adequate teams,
  • maintaining the vision throughout the whole development process,
  • creation of the visual and stylistic direction for game content,
  • monitoring of all visual assets in terms of quality and visual consistency,
  • guidance and support for artists and team leads,
  • focus on game-oriented asset creation pipelines through close collaboration with Technical Art Director,
  • managing effective creation of visual assets, according to the applicable  methodology,
  • caring for the development of a team of artists, active participation in the recruitment of new employees to the art department.
Requirements
  • at least 10 years experience in video game art
  • at least 5 years experience as a lead artist or art director
  • proven track record of AAA titles (at least 2)
  • experience in art team management
  • excellent artistic skills and knowledge (composition, light, color, etc.)
  • extensive knowledge of character, object, world, animation and other asset creation, ability to direct asset creation as to optimize them to support gameplay, style, and narrative principles
  • ability to communicate in a clear, professional, and positive manner with colleagues and third parties
Offer
Apply

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