Assistant Character Artist at EA
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
1 days ago

awesome :O

Don't work for me, loading freeze

Assistant Character Artist at EA
27 November, 2018
Art / animation

As a member of the team, you will be responsible for supporting development teams with the acquisition of 3D likeness and creation of a digital character.

Salary: not mentioned
Company: EA
Location: Canada, Vancouver
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Create high-quality character likeness for use in game 
  • Must have a good understanding of conveying facial emotion and recreating facial poses.
  • Experience and knowledge of facial anatomy
  • Ability to sculpt facial poses as per art direction
  • Knowledge of blendshape correctives
  • Maya (preferred) or similar 3D animation software experience
  • zBrush (preferred) or similar 3D sculpting software experience
  • Experience with retopologizing software and workflows
  • Experience working with outsourcing teams
  • Data wrangling, to and from, various mix of teams
  • Communicate feedback, both written and verbal
  • Support development of proprietary art pipeline and workflows
  • Support the acquisition team during performance sessions
  • Work closely with the development teams to establish / maintain visual target while in production
  • Contribute to documenting workflow and pipelines
  • Minimum 2 years’ character modeling experience within video game, television, film or other related industry
  • Minimum 2 years’ experience with Maya and Zbrush (or equivalent)
  • Understanding of human facial movement, and detailed knowledge of functional human anatomy
  • Knowledge of wrapping and projecting volume and textures to 3D models
  • Knowledge of the Facial Action Coding System
  • Works well under the pressures of ‘live’ production environments
  • Excellent written and verbal communication skills
  • Believes in teamwork
  • Possesses a great attitude
  • Willingness to work flexible hours
  • Strong work ethic
  • Highly motivated and passionate about creating believable characters
  • Exceptional time management
  • Keen interest in emerging technologies

Leave a Reply

Related articles
Art / animation
Art / animation