Assistant Character Artist at EA

Assistant Character Artist at EA

As a member of the team, you will be responsible for supporting development teams with the acquisition of 3D likeness and creation of a digital character.


  • Create high-quality character likeness for use in game 
  • Must have a good understanding of conveying facial emotion and recreating facial poses.
  • Experience and knowledge of facial anatomy
  • Ability to sculpt facial poses as per art direction
  • Knowledge of blendshape correctives
  • Maya (preferred) or similar 3D animation software experience
  • zBrush (preferred) or similar 3D sculpting software experience
  • Experience with retopologizing software and workflows
  • Experience working with outsourcing teams
  • Data wrangling, to and from, various mix of teams
  • Communicate feedback, both written and verbal
  • Support development of proprietary art pipeline and workflows
  • Support the acquisition team during performance sessions
  • Work closely with the development teams to establish / maintain visual target while in production
  • Contribute to documenting workflow and pipelines


Skills & Requirements

  • Minimum 2 years’ character modeling experience within video game, television, film or other related industry
  • Minimum 2 years’ experience with Maya and Zbrush (or equivalent)
  • Understanding of human facial movement, and detailed knowledge of functional human anatomy
  • Knowledge of wrapping and projecting volume and textures to 3D models
  • Knowledge of the Facial Action Coding System
  • Works well under the pressures of ‘live’ production environments
  • Excellent written and verbal communication skills
  • Believes in teamwork
  • Possesses a great attitude
  • Willingness to work flexible hours
  • Strong work ethic
  • Highly motivated and passionate about creating believable characters
  • Exceptional time management
  • Keen interest in emerging technologies

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    Assistant Character Artist at EA