Associate Character Artist at EA

Associate Character Artist at EA

Create the cast of characters that populate the game universe.

Who You Are:

  • Self-motivated, a good communicator, and a great team player attitude.
  • Someone who understands the distinctive visual style and is mindful and passionate to push it to the next level.
  • Experience in modeling and texturing objects using Maya, Zbrush, and Photoshop is required.
  • Experience in working both with high and low-resolution resolution textures and low-polygon game meshes.
  • Experience in creating and populating hair cards.
  • Knowledge of Physically-Based Rendering texture and material workflows.
  • Knowledge of sculpting human anatomy, shape, light, and form.
  • Understanding of modeling game topology with rigging and animation in mind.
  • Able to follow direction, learn the process, and apply it, grow and learn from mistakes.
  • An exceptional eye for detail.
  • A good understanding of form, shape, structure, and silhouette in regards to modeling.
  • A solid understanding of color, shades and detail in creating painted texture maps.
    Someone who is willing to expand on their skillset into other areas of 3D.

They also value:

  • 3D Character work experience in film or games. Experience in commercial game engines such as Unreal or Unity is a plus.
  • Skills in more than one discipline such as illustration, animation, VFX, rigging or technical art.
  • Experience with stylized character work.
  • Experience using cloth simulation.
  • Experience with Substance Painter or Substance Designer.
  • Love and passion for video games.

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Associate Character Artist at EA