Hi. Can you tell how the glass material was made? I found it very interesting.Congratz
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Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.
Naughty Dog is looking for a talented Camera Layout Artist/Animator to become part of their team in creating the next generation of their award-winning cinematics!
- Create shots that clearly depict staging, blocking, camera motion, and character performance
- Manipulate performance capture data to stage scenes
- Previs sequences based on a game script, figuring out pacing, blocking prior to shoot
- Provide solutions to creative problems, and be capable of pitching ideas verbally
- Communicate clearly with production staff and manage production tasks
- Maintain technical cleanliness in all work. Proactively identify possible technical issues
- Additional responsibilities may be assigned as needed
- 5+ years of experience as a Camera Layout/Previs artist working in the game or film industries
- Maya experience is required. Generalist level skill animating, modeling, rigging, shading, etc.
- Strong storytelling skills
- Strong Camera and Motion Capture editing skills
- Strong cinematic knowledge. Intrinsically understand composition, cameras, film language, and editing
- Team oriented. Able to cooperate well with a director, supervisor, lead, art director, editor, etc.
- Collaborative attitude. Capable of growing through peer feedback and providing honest, constructive feedback to others
- Solid production knowledge. Know the workings of linked production departments (modeling, rigging, layout, animation, etc.)
- Recognition of the general themes and cinematic style of Naughty Dog games
- Experience using camera capture systems from shooting through processing
- Understanding of still camera photography. Capable of shooting well exposed and composed photos