CFX Artist / Houdini Artist

UNXD

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Skills

  • Generalists
  • VFX Art
  • Procedural Programming
  • Optimization
  • Generalists
  • VFX Art
  • Procedural Programming
  • Optimization

Styles

  • Realistic
  • Sci-Fi
  • Realistic
  • Sci-Fi

Tools

  • Unreal Engine
  • Houdini
  • Redshift
  • Unreal Engine
  • Houdini
  • Redshift

  • Tasks:Perform cloth setups, cloth sims, vellum and various RBD setups and sims to perfectly match the physics of real materials, which maintain/contain character motion and deformation systems; secondary dynamics systems.
  • Assist in the creation of complex costume embellishments (cloth, hair, fur, feathers, small, embellishments, scales etc.) and help with grooming.
  • Setup simulation- and animation-ready procedural scatter assets with properly prepared, texture maps/IDs for material development.
  • Maintain and develop a library of in-house procedural assets.
  • Develop new techniques and processes to solve technical production challenges.
  • Work closely with Cloth Designers, Character Artists & Character Animators. 

Requirements:

  • 3+ Years of industry experience in motion pictures or gamedev (cinematics).
  • Knowledge of Houdini, techniques used for cloth and hair.
  • Knowledge of physically-based simulation techniques.
  • Highly focused on details.
  • A solid understanding of simulation workflows and the ability to prepare models for simulation and animation.
  • Experience working with offsite team members.
  • An exceptional understanding of the CG art & animation pipelines, including character art asset production - including an understanding of PBR/Lighting pipelines. 

Software proficiency:

  • Houdini
  • Unreal Engine

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