Character Artist at Art Bully Productions
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Character Artist at Art Bully Productions
31 July, 2018
Art / animation

The day to day tasks will involve the artist working on characters, and or character related assets.

Salary: not mentioned
Location: United States, Raleigh
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Produce high quality art assets suitable for production both technically and artistically.
  • Creating detailed high poly digital sculptures, game res models, uv’s, bakes, and texture maps.
  • Able to work efficiently within technical constraints of a production, while generating high quality art assets that either meets or exceeds our clients standards.
  • Able to follow written as well as illustrated direction and feedback.
  • Willing to learn new tools and or different software packages.
  • Perform miscellaneous job-related assignments.
Requirements
  • Experience in 3D art content production including: modeling, uv work, texture mapping, high poly to low poly workflow.
  • Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
  • Able to work in different art styles and interpret 2D art direction.
  • Able to work with minimal reference images, and or concept art.
  • Experience with 3Ds Max, or Maya, Zbrush, Photoshop, Substance Painter, Topogun.

Beneficial Skills:

  • Familiarity with Unreal Engine 4 or related game engine.
  • Lighting and Rendering in Marmoset Toolbag.
  • Experience with creating materials in Substance Designer.
Offer
Apply

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