Character Artist at Art Bully Productions

Character Artist at Art Bully Productions

The day to day tasks will involve the artist working on characters, and or character related assets.

Responsibilities

  • Produce high quality art assets suitable for production both technically and artistically.
  • Creating detailed high poly digital sculptures, game res models, uv's, bakes, and texture maps.
  • Able to work efficiently within technical constraints of a production, while generating high quality art assets that either meets or exceeds our clients standards.
  • Able to follow written as well as illustrated direction and feedback.
  • Willing to learn new tools and or different software packages.
  • Perform miscellaneous job-related assignments.

 

Skills & Requirements

  • Experience in 3D art content production including: modeling, uv work, texture mapping, high poly to low poly workflow.
  • Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
  • Able to work in different art styles and interpret 2D art direction.
  • Able to work with minimal reference images, and or concept art.
  • Experience with 3Ds Max, or Maya, Zbrush, Photoshop, Substance Painter, Topogun.

Beneficial Skills:

  • Familiarity with Unreal Engine 4 or related game engine.
  • Lighting and Rendering in Marmoset Toolbag.
  • Experience with creating materials in Substance Designer.

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