Character Artist at Axis Animation
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by Rowlan
23 min ago

If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.

by Dara Burke
2 hours ago

Great breakdown of the process and optimization, thanks for sharing.

This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html

Character Artist at Axis Animation
27 August, 2018
Art / animation

Axis Animation is expanding their team and is looking to hire a Character Artist to create amazing work on a full time or ongoing freelance basis working onsite in Glasgow.

Salary: not mentioned
Company: Axis Animation
Location: UK, Glasgow
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Producing high quality assets suitable for production both technically and artistically

  • Ability to work to a brief and follow concepts

  • Working with your lead to solve technical problems

  • Ensuring assets meet specifications provided by all relevant departments  

  • Liaising with production to manage your time

  • Working closely with your Lead to identify process improvements/tools to increase department productivity

Requirements
  • Accomplished examples of Modelling, Texturing and Shading both hard surface and sculpted assets

  • Thorough knowledge of Modelling package of your choice is essential

  • Thorough knowledge of Zbrush and/or Mudbox is essential

  • Thorough knowledge of Mari and/or Bodypaint 3D or other 3D texturing software is essential

  • Basic understanding of Lighting and Look Development

  • Willingness to learn SideFX Houdini workflow

  • Good communication skill and ability to work interactively with production and other artists to solve production challenges

  • Proven production experience within a team min. 2 years

Offer
Apply

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