Character Artist at Axis Animation
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Character Artist at Axis Animation
27 August, 2018
Art / animation

Axis Animation is expanding their team and is looking to hire a Character Artist to create amazing work on a full time or ongoing freelance basis working onsite in Glasgow.

Salary: not mentioned
Company: Axis Animation
Location: UK, Glasgow
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Producing high quality assets suitable for production both technically and artistically

  • Ability to work to a brief and follow concepts

  • Working with your lead to solve technical problems

  • Ensuring assets meet specifications provided by all relevant departments  

  • Liaising with production to manage your time

  • Working closely with your Lead to identify process improvements/tools to increase department productivity

Requirements
  • Accomplished examples of Modelling, Texturing and Shading both hard surface and sculpted assets

  • Thorough knowledge of Modelling package of your choice is essential

  • Thorough knowledge of Zbrush and/or Mudbox is essential

  • Thorough knowledge of Mari and/or Bodypaint 3D or other 3D texturing software is essential

  • Basic understanding of Lighting and Look Development

  • Willingness to learn SideFX Houdini workflow

  • Good communication skill and ability to work interactively with production and other artists to solve production challenges

  • Proven production experience within a team min. 2 years

Offer
Apply

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