Character Artist at CD PROJEKT RED
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Character Artist at CD PROJEKT RED
18 August, 2017
Art / animation

CD PROJEKT RED needs a talented Character Artist.

Salary: not mentioned
Company: CD PROJEKT RED
Location: Poland, Krakow
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Creating high-quality humanoid characters and item assets.
  • Working closely with Animation and Technical departments.
  • Maintaining the production pipeline and meeting deadlines.
Requirements
  • Solid experience as a Character Artist.
  • Proven success in creating outstanding characters in AAA game.
  • Strong modeling and texturing skills in a diverse visual range of characters and creatures.
  • Strong understanding of human form and anatomy.
  • Software: Zbrush, Maya, Photoshop, Substance Painter (or similar programs).
  • Excellent communication skills and ability to work efficiently within a team.
  • Ability to easily communicate in English.
  • Traditional sculpture, drawing or painting skills are a plus.
  • Skinning rigging and animating skills are a plus.
Offer
  • A modern and relaxed studio atmosphere.
  • A chance to work in a booming industry, within an international team
  • A competitive salary and project-based bonuses.
  • Private health care & MultiSport card.
  • From 20 to to 26 days of paid vacation per year.
  • An exciting chance to work with the developers of one the most acclaimed role-playing games in recent history.
  • Step by step assistance and a ‘Relocation Package’ for new staff willing to relocate to Poland.
  • Polish lessons for foreign employees.
Apply

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