Character Artist at Cloud Imperium Games
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Latest comments
by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Character Artist at Cloud Imperium Games
22 August, 2018
Art / animation

Cloud Imperium Games is looking for a Character Artist with a passion for their craft to help fill a persistent universe with characters and alien life forms.

Salary: not mentioned
Location: United States, LA
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction from Senior and/or Lead Artists.
  • Creating efficient UV layouts that work well within the engine/platform constraints.
  • Photorealistic texturing of characters which includes diffuse, normal map, specular, bump.
  • Working closely with Tech Art and other dependent departments throughout the character production process.
  • and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.
Requirements
  • At Least 8 years’ experience in game development
  • Thorough knowledge of 3DS Max and Photoshop and next gen texturing techniques
  • An eye for detail while maintaining efficient model making
  • Experience with PBR based shaders
  • Excellent sense of form
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • High degree of self-motivation and initiative
  • Strong verbal and written communication skills
  • International travel may be required as part of the role.

Pluses:

  • Experience with CryENGINE/Lumberyard
  • Experience using ZBrush or Mudbox for organic shapes
  • An avid gamer
  • A love of Sci-Fi
Offer
Apply

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