Character Artist at Deep Silver FISHLABS
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We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
2 hours ago

NICE!!!

This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

Character Artist at Deep Silver FISHLABS
21 November, 2018
Art / animation

Being part of a small art team you will work in a positive and productive environment on state of the art 3D games for consoles.

Salary: not mentioned
Location: Germany, Hamburg
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create outstanding photorealistic character art to be performance captured for an epic Sci-Fi universe
  • Prototype new ideas and technologies as required, and make sure the character pipeline is at the cutting edge of technology
  • Work closely with Concept Art, Animation and Direction to help ensure the quality of character production throughout the art pipeline
  • Create documentation and technical guides as required
Requirements
  • You participated on more than one AAA production as a key contributor for character art
  • Ability to create high-quality, game-ready, efficient, animation-friendly character assets
  • Understanding the game art pipeline and non-destructive, iterative workflow
  • Strong understanding of Photoshop, ZBrush, and either Maya or 3ds Max
  • Strong understanding of Substance Designer, Marvellous Designer and node-based shader editors, such as the Unreal Material Editor
  • Knowledge of the impact of lighting in a game engine
  • Excellent communication skill and ability to work well in a team
  • Adaptable and versatile: a can-do attitude
Offer
Apply

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