Character Artist at Guerrilla Games
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Latest comments
by Delip Huges
3 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
5 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

by sammi_e@mail.ru
9 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Character Artist at Guerrilla Games
21 September, 2018
Art / animation

Join a small multi-national and goal-driven group who are by nature creative problem-solvers.

Salary: not mentioned
Company: Guerrilla Games
Location: Netherlands, Amsterdam
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Design and execute processes, conventions and techniques to maintain and improve our excellence as it relates to 3D character production for our studio;
  • Supervise, train and inspire a host of external partners;
  • Review externally produced content on a daily basis and propose novel approaches to maintain and improving the overall quality of our characters;
  • Produce a certain amount of character content;
  • Have the opportunity to take a broader ownership over a part of the character creation pipeline, depending on your level of expertise.
Requirements
  • Are a Character Artist by trade and enjoy working in a multi-national team that loves working together on common goals driven by individuals strengths;
  • Focus on artistic quality and technological excellence for both yourself as well as others;
  • Have experience in game design principles and you have a clear vision on how character art decisions can affect both playability as well as design production;
  • Are strong in your communication and coaching skills and have the capability to address art design, art direction and artistic elements with your peers and external artists;
  • Enjoy solving 3D character production issues and/or insufficiencies.
Offer
Apply

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