Character Artist at Insomniac Games

Character Artist at Insomniac Games

Day One – work on a Spider-Man game.

Responsibilities

  • Maintains consistent style under the direction of the Art Director
  • Creates models, textures, and shaders for characters, vehicles, weapons, and props
  • Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics
  • Checks character assets in context in the game to identify scale and design issues
  • Optimizes models and shaders
  • Actively participates in technical and artistic problem solving
  • Works closely with animators and riggers to ensure models deform correctly and are functional
  • Solves problems with visual design; fills in the gaps between concept art and modeling
  • Meets with other character artists to discuss style and technique and maintains visual consistency
  • Other duties may be required

 

Skills & Requirements

  • Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. 
  • Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent.  
  • Advanced understanding of generating normal maps from high poly models.  
  • Understanding of node based shader networks a plus.  
  • Understanding of source control with Perforce or the equivalent.

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