Character Artist at Insomniac Games
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This is beautiful, great work. Would love to walk around in this city

by MSG
13 hours ago

Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.

by Netraraj Pun
20 hours ago

Awesome. Really great tips for beginners like me to start working correctly.

Character Artist at Insomniac Games
24 November, 2017
Art / animation

Day One – work on a Spider-Man game.

Salary: not mentioned
Company: Insomniac Games
Location: United States, Burbank
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Maintains consistent style under the direction of the Art Director
  • Creates models, textures, and shaders for characters, vehicles, weapons, and props
  • Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics
  • Checks character assets in context in the game to identify scale and design issues
  • Optimizes models and shaders
  • Actively participates in technical and artistic problem solving
  • Works closely with animators and riggers to ensure models deform correctly and are functional
  • Solves problems with visual design; fills in the gaps between concept art and modeling
  • Meets with other character artists to discuss style and technique and maintains visual consistency
  • Other duties may be required
Requirements
  • Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. 
  • Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent.  
  • Advanced understanding of generating normal maps from high poly models.  
  • Understanding of node based shader networks a plus.  
  • Understanding of source control with Perforce or the equivalent.
Offer
Apply

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