Character Artist at Unity
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Character Artist at Unity
11 March, 2019
Art / animation

Unity is seeking a Character Artist to join their sample games team in Copenhagen.

Salary: not mentioned
Company: Unity
Location: Denmark, Copenhagen
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Model and texture highly detailed 3D character models and character equipment
  • Collaborate with disciplines such as tech art and animation to understand content requirements
  • Work with vendors to scale production
  • Help plan and scope your own work
  • Share knowledge and learnings with the Unity community
Requirements
  • Relevant experience in game development as an artist specializing in character modeling
  • Good understanding of real-time 3d rendering and optimization
  • Experience in game art asset creation in a variety of software packages such as Zbrush, 3D Studio Max/Maya, Photoshop and Substance Painter

Bonus points

  • Experience authoring shaders
  • Traditional painting skill / Concept art
Offer
Apply

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