As a Character Artist at Fuse, you are someone who loves creating interesting and vibrant characters with personality, then collaborating with others to bring them to life for our players. Ideally, you’re a hands-on developer who likes to get involved in multiple areas and loves to be in-engine. Actively looking for ways to innovate and improve the quality of our games and how we work.
This role will see you collaborate closely within the character team as well as other crafts to define how we build characters that deliver on visual quality.
We are looking for talented folks with a growth mindset and must be highly competent in these areas:
- Keen to embrace a range of styles and characters
- Comfortable with organic as well as hard surface modelling
- Happy building game-ready characters from scratch and collaborating with external studios
- Working with concept and craft leaders to help achieve art direction and visual quality
- Proactively seeks and responds well to feedback, using it to iterate and continually improve the quality of their work
- Helping develop efficient workflows that don’t compromise on quality
Additional attributes we also appreciate:
- Passion for pushing visual quality and production techniques rooted in a solid understanding of technical issues in regards to characters, such as deformation, rendering and shading
- Prior experience working in video games beneficial
- Good understanding of human anatomy
- A positive can-do attitude with the ability to take initiative and produce results
- Love of art and games
- Ability to collaborate effectively with a talented team
- A strong knowledge of software such as Maya/Max, Zbrush, Marvelous Designer, Substance Painter, Blender
- Experience using Unreal Engine for Character Art