If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Character Designers develop and establish the look, tone, appeal and design of characters that fit within a story or world.
- Visually develop and discover a character’s personality, mood and tone
- Establish relationships with characters through art/design
- Explore, imagine and create a variety of character design options that fit into a story/world
- Develop character expressions, turnarounds and production related assets to support a CG or 2D series or feature film
- Work collaboratively with a team of artists, designers and art leads with grace, humility, inclusion, and open mindedness
- And of course, you troubleshoot and address notes in a timely manner
- Traditional fine art skills
- Excellence in draftsmanship with a working knowledge of anatomy and/or volumetric drawing
- Fearless creation in a variety of styles, aesthetics and mediums
- Portfolio (required)
- Expert working knowledge of digital drawing tools