Character Modeler at Blizzard
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by Assignment help
5 hours ago

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by Matthieu CHOLLET
16 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Character Modeler at Blizzard
16 January, 2018
Art / animation

Blizzard is looking for a highly motivated and talented Character Modeler to join its Overwatch art team in Irvine, California.

Salary: not mentioned
Company: Blizzard
Location: United States, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create both high resolution 3D sculpts and final low polygon game assets
  • Couple hand painted textures and next-gen materials for use in game engine
  • Iterate on game assets with production artists via prototyping and group critiques
Requirements
  • Minimum of 3 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush or Mudbox.
  • Exceptional understanding of next generation asset creation pipelines and tools
  • Demonstrated proficiency in traditional hard-surface poly modeling techniques
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, superior communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • passion for video games

Pluses

  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Experience with Allegorithmic Substance Painter
  • Have shipped an AAA PC or console title as a character artist

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog or online album).
  • Must be willing to complete an art test if requested to do so
Offer
Apply

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