Character Modeler at EA
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Latest comments

Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

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22 hours ago

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Character Modeler at EA
10 July, 2018
Art / animation

Artworks is a highly-engaged content creation team within EA Studios. The team is creatively driven and focused on high-end visual production across multiple genres and art styles.

Salary: not mentioned
Company: EA
Location: Canada, Vancouver
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
Requirements
  • Experienced with 7+ years of industry character creation production
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
  • Expert-level in Maya, Z-Brush and Photoshop
  • Well-versed in physical materials and how to replicate them in CG
  • Experienced with large content teams either in film or in AAA video games
  • Knowledgeable of PBR texture / material workflows
  • Skilled in your ability to paint cartoon-style textures (Substance Painter / Designer experience is a plus)
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
  • Able to visualize in three-dimensions and work from limited reference material /concept art
  • Able to convey a sense of ‘story’ and character in a game asset
  • Gifted with a strong sense of proportion and composition with a superior eye for surface, colour and detail
  • Experienced in creating game resolution topology with considerations for deformation and rigging
  • Able to work with both custom-painted materials, and layered shaders
  • Knowledgeable in creation of cloth and clothing and how they should match the character style
  • Efficient in use of UV layout, and ability to edit for highest visual payoff
  • Able to ramp quickly with proprietary tools and software
  • Experienced in delivering high-quality assets to time and technical budget constraints

Portfolio Requirements:

  • Cartoon-style (Plants Vs Zombies Universe): Character modeling and texturing (clothing, weapons…etc)
  • UV layout and all maps used
  • Photo-realistic assets a plus
Offer
Apply

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