Character Modeler at EA
Events
Subscribe:  iCal  |  Google Calendar
Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

excellent , this is cool asset

by mavin
17 hours ago

have you this 3ds max making video

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

Character Modeler at EA
10 July, 2018
Art / animation

Artworks is a highly-engaged content creation team within EA Studios. The team is creatively driven and focused on high-end visual production across multiple genres and art styles.

Salary: not mentioned
Company: EA
Location: Canada, Vancouver
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
Requirements
  • Experienced with 7+ years of industry character creation production
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
  • Expert-level in Maya, Z-Brush and Photoshop
  • Well-versed in physical materials and how to replicate them in CG
  • Experienced with large content teams either in film or in AAA video games
  • Knowledgeable of PBR texture / material workflows
  • Skilled in your ability to paint cartoon-style textures (Substance Painter / Designer experience is a plus)
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
  • Able to visualize in three-dimensions and work from limited reference material /concept art
  • Able to convey a sense of ‘story’ and character in a game asset
  • Gifted with a strong sense of proportion and composition with a superior eye for surface, colour and detail
  • Experienced in creating game resolution topology with considerations for deformation and rigging
  • Able to work with both custom-painted materials, and layered shaders
  • Knowledgeable in creation of cloth and clothing and how they should match the character style
  • Efficient in use of UV layout, and ability to edit for highest visual payoff
  • Able to ramp quickly with proprietary tools and software
  • Experienced in delivering high-quality assets to time and technical budget constraints

Portfolio Requirements:

  • Cartoon-style (Plants Vs Zombies Universe): Character modeling and texturing (clothing, weapons…etc)
  • UV layout and all maps used
  • Photo-realistic assets a plus
Offer
Apply

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles