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Artworks is a highly-engaged content creation team within EA Studios. The team is creatively driven and focused on high-end visual production across multiple genres and art styles.
- Experienced with 7+ years of industry character creation production
- Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
- Expert-level in Maya, Z-Brush and Photoshop
- Well-versed in physical materials and how to replicate them in CG
- Experienced with large content teams either in film or in AAA video games
- Knowledgeable of PBR texture / material workflows
- Skilled in your ability to paint cartoon-style textures (Substance Painter / Designer experience is a plus)
- Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
- Able to visualize in three-dimensions and work from limited reference material /concept art
- Able to convey a sense of ‘story’ and character in a game asset
- Gifted with a strong sense of proportion and composition with a superior eye for surface, colour and detail
- Experienced in creating game resolution topology with considerations for deformation and rigging
- Able to work with both custom-painted materials, and layered shaders
- Knowledgeable in creation of cloth and clothing and how they should match the character style
- Efficient in use of UV layout, and ability to edit for highest visual payoff
- Able to ramp quickly with proprietary tools and software
- Experienced in delivering high-quality assets to time and technical budget constraints
- Cartoon-style (Plants Vs Zombies Universe): Character modeling and texturing (clothing, weapons…etc)
- UV layout and all maps used
- Photo-realistic assets a plus