Character Modeler at EA
Events
Subscribe:  iCal  |  Google Calendar
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Bradford GB   7, Feb — 9, Feb
Latest comments
by Krzysztof Czerwinski
16 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
2 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

Character Modeler at EA
10 July, 2018
Art / animation

Artworks is a highly-engaged content creation team within EA Studios. The team is creatively driven and focused on high-end visual production across multiple genres and art styles.

Salary: not mentioned
Company: EA
Location: Canada, Vancouver
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
Requirements
  • Experienced with 7+ years of industry character creation production
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
  • Expert-level in Maya, Z-Brush and Photoshop
  • Well-versed in physical materials and how to replicate them in CG
  • Experienced with large content teams either in film or in AAA video games
  • Knowledgeable of PBR texture / material workflows
  • Skilled in your ability to paint cartoon-style textures (Substance Painter / Designer experience is a plus)
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
  • Able to visualize in three-dimensions and work from limited reference material /concept art
  • Able to convey a sense of ‘story’ and character in a game asset
  • Gifted with a strong sense of proportion and composition with a superior eye for surface, colour and detail
  • Experienced in creating game resolution topology with considerations for deformation and rigging
  • Able to work with both custom-painted materials, and layered shaders
  • Knowledgeable in creation of cloth and clothing and how they should match the character style
  • Efficient in use of UV layout, and ability to edit for highest visual payoff
  • Able to ramp quickly with proprietary tools and software
  • Experienced in delivering high-quality assets to time and technical budget constraints

Portfolio Requirements:

  • Cartoon-style (Plants Vs Zombies Universe): Character modeling and texturing (clothing, weapons…etc)
  • UV layout and all maps used
  • Photo-realistic assets a plus
Offer
Apply

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz