Character Rigger at Naughty Dog
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OMG! this is awesome!

by Poussasin
2 days ago

Thank you so much, now I am confident to say that I know how to bake.

by Poussasin
2 days ago

Very nice, thx for sharing!

Character Rigger at Naughty Dog
7 July, 2017
Art / animation

Character Rigger for Naughty Dog

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Design, create, test, and maintain character rigs/setups
  • Work with modelers to create a model that meets technical needs
  • Collaborate with animators to design motion controls
  • Develop and maintain character motion and deformation systems
  • Develop new techniques and processes to solve character production challenges
  • Capable of writing pipeline tools to streamline the setup process
  • Work with production management to prioritize tasks
  • Additional responsibilities may be assigned as needed
  • In-depth knowledge of Maya
  • 3+ years of production experience
  • Strong understanding of both Figure and Facial Anatomy
  • Complex character/vehicle rigging experience in Maya (in film, broadcast, or game environments)
  • Programming experience with scripting languages such as Python and MEL
  • Experience setting up production pipelines, while being able to follow guidelines
  • The ability to take initiative and work independently

Work with minimal input and feel comfortable working in a team environment. An ideal candidate possesses strong technical skills in rigging, an artistic eye, and passion for video games.


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