Character TD / Rigger at Naughty Dog
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Character TD / Rigger at Naughty Dog
9 May, 2018
Art / animation

Naughty Dog needs a specialist to design, create, test, and maintain character rigs/setups.

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

You can apply here.

  • Design, create, test, and maintain character rigs/setups
  • Work with modelers to create a model that meets technical needs
  • Collaborate with animators to design motion controls
  • Develop and maintain character motion and deformation systems
  • Develop new techniques and processes to solve character production challenges
  • Capable of writing pipeline tools to streamline the setup process
  • Work with production management to prioritize tasks
  • Additional responsibilities may be assigned as needed

 

Requirements
  • In-depth knowledge of Maya
  • 3+ years of production experience
  • Strong understanding of both Figure and Facial Anatomy
  • Complex character/vehicle rigging experience in Maya (in film, broadcast, or game environments)
  • Programming experience with scripting languages such as Python and MEL
  • Experience setting up production pipelines, while being able to follow guidelines
  • The ability to take initiative and work independently
  • C++ experience

Bonus Skills:

  • Solid Linear Algebra
  • Experience writing Physics systems
  • Experience using Physics systems (NCloth, etc.)
Offer
Apply

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