Environment Artist at 343 Industries
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Latest comments
by Stijn van Gaal
3 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
22 hours ago

So proud of you Alina!!!!!!

Environment Artist at 343 Industries
18 June, 2018
Art / animation

343 Industries, the studio developing Halo games, is looking for an Environment Artist to join their team working on the next, big Halo shooter experience.

Salary: not mentioned
Company: 343 Industries
Location: United States, Redmond
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create Best-in-Class hard surface, industrial design or organic 3D models and texture maps.
  • Take ownership of the content and work through to completion
  • Constantly improve and advocate for best in class content creation and production practices
  • Collaborate with peers to build the best game experience possible.
  • Create highly optimized content for real-time rendering.
  • Follow all technical guidelines and performance requirements.
  • Work in ambiguity while still delivering timely and high-quality results.
  • Actively seeks out, incorporates and provides feedback.
  • Highly motivated and contributes to a positive working environment.
Requirements
  • 2+ years of game experience working on AAA console products
  • Superb industrial design, hard surface modelingsculpting, or organic modeling skills to produce high resolution and game resolution models.
  • Superior eye for light, shade, color, form, and detail
  • Excellent texture creation skills with a strong understanding of modern shader usage.
  • Experience working with next-gen Real-Time Shaders and Texturing workflows
  • Highly proficient with industry standard 3D software like Maya, 3DS Max, Softimage, ZBrush, Mudbox and Adobe Creative Suite tools.
  • Highly organized with excellent spoken and written communication skills.
Offer
Apply

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