this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Environment Artist for a Halo Game
-Create Best-in-Class hard surface, industrial design or organic 3D models and texture maps.
-Take ownership of the content and work through to completion
-Constantly improve and advocate for best in class content creation and production practices
-Collaborate with peers to build the best game experience possible.
-Create highly optimized content for real-time rendering.
-Follow all technical guidelines and performance requirements.
-Work in ambiguity while still delivering timely and high quality results.
-Actively seeks out, incorporates and provides feedback.
-Highly motivated and contributes to a positive working environment.
-2+ years of game experience working on AAA console products
-Superb industrial design, hard surface modelingsculpting, or organic modeling skills to produce high resolution and game resolution models.
-Superior eye for light, shade, color, form and detail
-Excellent texture creation skills with a strong understanding of modern shader usage.
-Experience working with next gen Real Time Shaders and Texturing workflows
-Highly proficient with industry standard 3D software like Maya, 3DS Max, Softimage, ZBrush, MudBox and Adobe Creative Suite tools.
-Highly organized with excellent spoken and written communication skills.
-Excellent Time Management skills, Creative Process and Production Process skills.
-Experience working with large and diverse teams while working at scale is a plus.
-Experience working on FPS or sci-fi games is a plus
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