Environment Artist at Fatshark Games
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Really lucky that got to read Laurie Durand, a famous environment 3D artist’s experience of working in Ubisoft and taking part in the production of For Honour. Surely helpful for amateur 3D artist. Alex, http://www.qualityassignment.co.uk/

Nice. Congratulation @munkhjin

Hurry up and get it on the store - I need it for a project ;-)

Environment Artist at Fatshark Games
2 October, 2018
Art / animation

The team is looking for an Experienced Environment Artist to join them, helping finalize their amazing levels with a high-quality visual flair for current and upcoming projects.

Salary: not mentioned
Company: Fatshark Games
Location: Sweden, Stockholm
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Collaborate with level designers, concept artists and level artists creating assets to be used in-game. For this position, mainly larger constructs such as landscapes, houses, vistas but also smaller props all the way from blockout to shipped quality (optimized etc).
  • Create materials/shaders for assets with a strong focus on playability and fast iteration.
  • Play the game and extract missing assets, create them, and request concept art/paint-overs where needed.
  • Create “beautiful corners” for inspiration to others in the team, explore and experiment.
  • Make sure the levels run on target platforms. If some areas are assets-heavy you have to be able to analyse why and address the issues by designing around this.
  • Take in and address critique and feedback from testers.
Requirements

Required qualifications

  • A graphical eye with a strong understanding of color, form, shape, structure, and silhouette.
  • Be able to read and follow a piece of concept art, and be able to improvise without one.
  • 3+ years’ experience creating real time 3D environments for Console or PC.
  • Expert level proficiency with 3ds Max, ZBrush, 3dCoat, Substance, Photoshop or equivalent 3D and 2D software.
  • Ability to author PBR materials and all associated maps for new or existing assets, as well as classical texturing methods.
  • Work well in a team environment.
  • A strong grasp of modular building and reusability.
  • Strong communication skills.
  • Ability to meet deadlines and handle multiple tasks.
  • Strong technical ability and willingness to learn new tools, techniques and workflows.
  • Versatility, independence and a sense of initiative are your strong points.
  • Fluent in spoken and written English.

Bonus qualifications

  • Shipped at least 1 AAA or equivalent game.
  • Houdini experience.
  • Development of cooperative games.
  • Strong proficiency with natural assets such as plants/trees.
  • Strong Warhammer interest.
  • A background in gaming.
  • Degree in art or game design.
Offer
  • A fun, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Development in Autodesk Stingray and LUA
  • Office located in central Stockholm
Apply

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