Environment Artist at IllFonic
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

Oh shit!

by S.K.O
19 hours ago

VUE without competition

by John
19 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Environment Artist at IllFonic
3 January, 2019
Art / animation

IllFonic is seeking an Environment Artist to join their team on their next great title for PC and consoles.

Salary: not mentioned
Company: IllFonic
Location: USA, Tacoma
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Creating high quality 3D art from concept and design ideas
  • Working with your lead to produce high quality art
  • Making sure assets meet specifications established by the art department
  • Taking assets through the entire art pipeline from initial blockout to final in engine asset.
  • Maintaining a high quality bar for the game
  • Portfolio of work demonstrating proficiency as an Environment Artist
  • Experience with Substance painter, Substance Designer, or/and Quixel Suite
  • At least 1 year of professional experience developing games
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Experience working closely with others on a team.
  • A Basic understanding of Maya/Max, Photoshop, ZBrush

Leave a Reply

Related articles