Environment Artist at Insomniac Games
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by Rathan kumar.Muthyam
8 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Environment Artist at Insomniac Games
17 January, 2019
Art / animation

Insomniac Games is looking for an Environment Artist responsible for creating game worlds by modeling/sculpting assets from high res to in game.

Salary: not mentioned
Company: Insomniac Games
Location: USA, Durham
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Creates organic and hard-surface assets from a style guide with or without concept art
  • Takes assets through the full modeling/texturing production pipeline
    • Sculpts, high poly, low poly, High poly to low poly bakes
    • Optimizes textures and geometry; creates LOD’s
    • Creates modular kits
    • Material assignment and texture creation
  • Set dresses with modular assets in-editor within scope of the project’s metrics and rules.
  • Works independently and actively communicates with production teams as needed
  • Maintains performance requirements for levels (memory, framerate, draw calls, instances)
  • Scopes levels for on-time milestone delivery
  • Maintains consistent style under the direction of the Art Director and Lead Environment Artist
  • Other duties may be assigned
Requirements
  • Bachelor’s degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
  • Knowledge of Maya and of baking low poly models with high poly models.
  • Proficient in texture creation with Photoshop, Substance Designer, or equivalent.
  • Knowledge of sculpting with ZBrush.
  • Understanding of at least one industry-leading level editor.
  • Understanding of source control with Perforce or the equivalent.
  • Houdini knowledge a plus.
Offer
Apply

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