Environment Artist at PUBG Corporation
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This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
1 days ago

awesome :O

Environment Artist at PUBG Corporation
29 August, 2018
Art / animation

PUBG Corporation seeks an experienced environment artist to help them craft top-quality content at their Madison, WI office.

Salary: not mentioned
Location: United States, Madison
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create beautiful, functional, and optimal assets and environment art for our levels
  • Collaborate with art direction and design to preserve their vision, from grey blocks to completion
  • Work effectively with all members of the team, learning development knowledge and best practices
Requirements

You are:

  • Passionate about crafting compelling narratives through inventive architecture, material, and set dress choices.
  • Always pushing for artistic growth- hungry to learn.
  • A “Gameplay First” developer, that understands player experience is paramount.

Desired Skills:

  • Three (3) or more years of demonstrated experience creating game-ready assets
  • Extensive knowledge of 3dsMax or Maya and Substance Painter and Designer
  • Extensive knowledge of Unreal Engine 4
  • Experience with Zbrush, SpeedTree, Marvelous Designer, or World Machine is a plus
  • Good understanding of composition, color theory and lighting.
  • Basic knowledge of physically based rendering (PBR).
  • Ability to take direction well and provide constructive and well-articulated feedback to improve art quality 
Offer
Apply

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