Environment Artist at Rockstar Games
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by Horea Kaii
28 min ago

Happy this was in here. The shaders matters so much for this part. https://scottkeeverseo.com/

by Joaquín Otazu Zunzunegui
2 hours ago

Amazing work sir! Congratulations

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Environment Artist at Rockstar Games
18 January, 2018
Art / animation

Join the Rockstar team to create next-generation worlds for some exciting upcoming projects!

Salary: not mentioned
Company: Rockstar Games
Location: United States, Andover
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

More details can be found here

  • Model, texture and create collision in 3D for game environments.
  • Work closely with Programmers and other departments to ensure art assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist, Producer and Creative Director.
  • Ensure that artistic style is consistent with defined visual style for the game.
Requirements
  • 2+ years of post-secondary educational experience in 2D and 3D art production.
  • 3+ years of experience as a 3D artist within the gaming or similar industry.
  • Preferably worked on at least one released title.
  • Possess a good knowledge of cutting edge shader techniques.
  • Superior 3D art skills.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
  • Strong technical background with ability to grasp new programs and systems quickly would be an advantage.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
Offer
Apply

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