Environment Artist at Rocksteady Studios
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Latest comments

excellent , this is cool asset

by mavin
18 hours ago

have you this 3ds max making video

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

Environment Artist at Rocksteady Studios
1 July, 2018
Art / animation

Rocksteady Studios is looking to add to its family of permanent staff.

Salary: not mentioned
Location: UK, London
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create industry leading environments and assets that creatively and technically raise the project’s visual bar.
  • Be comfortable communicating across teams and departments in a friendly and open manner.
  • Be proactive and pre-empt dependency issues across teams before they happen.
  • Fully understand the project tool chain / game engine and confidently report issues & improvements.
  • Continue to develop the skills of yourself and those around you to maintain a world class quality.
  • Ability to take ownership and drive key areas of the artistic style.
Requirements

Technical Requirements

  • Experience in creating and using assets in level creation tools such as Unreal Engine 4 or similar.
  • At least 1 published AAA game title on current gen platforms
  • Demonstrable understanding of baking textures, processing maps and physically based shading using Substance Designer/Painter or Quixel Suite.
  • Expert use of 3DS Max and a good foundation in Photoshop.
  • Experience of the full asset pipeline including optimising and profiling.
  • Proficient in 3d sculpting, preferably using Zbrush.
  • Strong Portfolio with examples of:
    • Levels and environments created in Unreal Engine 4 or equivalent
    • High-resolution modelling in Max and/or Z-brush with textures created in Substance Designer/Painter or Quixel Suite to game engine ready standards.
  • Demonstrate a specialist skill in a relevant area of art or design. e.g. Concept painting, VFX skills (particles, destruction etc), Specialist shader skills, or Unreal Engine Blueprints.

Skill Requirements

  • A passion for creating worlds and bringing those visions to life.
  • Strong knowledge of PBR shading in current gen games. Must know how light and materials behave in the real world and how this applies in game.
  • Have a keen eye for level design and a strong ability to communicate ideas and collaborate with a design team.
  • Has a desire to maintain and keep up excellent file management and clean working files.
  • Must demonstrate a strong understanding of level lighting, readability and composition.
  • Demonstrate a strong ability to work well with other artistic departments to drive a vision forward independently without lead supervision.
  • Be pro-active and have a constant desire to improve and help non-senior art team members of staff improve their skill sets.
Offer
  • Private family medical care
  • Private dental care
  • Contributory pension scheme
  • Annual bonus scheme
  • Brand new custom designed studio
  • World class training speakers hosted on-site
  • Access to multiple online training websites
  • Monthly team meals/outings
  • On-site subsidised Masseuse, Yoga, Life Drawing & Parking
  • Quarterly salary adjustment reviews
  • Monthly 1on1s with your Line Manager
  • Yearly Line Manager & Studio Peer Performance review process
  • Film nights in our Mocap theatre
  • Subsidised gym in the office complex
  • Discounts to WB goodies i.e. HBO, WB films, TV, Harry Potter tour
  • Staff only merchandise store
  • State of the art office
  • Free fruit, juices and soft drinks
  • Childcare Vouchers Scheme
  • National Rail Season Ticket Travel Loan
  • Free Daily Towel Service (to encourage a healthy lifestyle)
  • Comprehensive Relocation Support
  • Cycle to Work Scheme
  • Employee Support Assistance Programme (Free personal counselling and guidance support)
  • Finder’s Fee
  • Free Eye Test & Discounted Glasses
  • Free Seasonal Flu Jab
Apply

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