What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@firstname.lastname@example.org Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
Environment Art for Torn Banner Studios
Long, hard hours are not conducive to being a happy, healthy person. Combine this idea with a flat studio structure and profit sharing and you’ve got ideals that promote a positive, low stress environment to help the team create awesome games. As a small team of developers, each individual has a huge impact on the final product that they put out, so they put emphasis on being open with each other, giving/receiving critical feedback, and not letting an false sense of authority cloud their vision.
-An exceptional portfolio of work that exemplifies the creation of high quality environments.
-2+ years of professional game development experience.
-Expert within the Unreal Engine 4.
-Expert knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.
-Excellent communication, time-management, and organizational skills.
-Ability to provide in depth critique.
-Ability to work under tight deadlines.
-Willingness to move to Toronto.
-4 weeks Paid vacation
-A no crunching policy
-Monthly learning credit
-Weekly happy hour
-Healthcare & benefits