Environment Artist at Triseum
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by diegographics@outlook.com
4 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
1 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Environment Artist at Triseum
28 March, 2018
Art / animation

Triseum is looking for a 3D artist to join their game production team.

Salary: not mentioned
Company: Triseum
Location: United States, Bryan
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

You can apply here.

  • Understand and embellish the greater vision of the art director through the creation high-quality 3D assets.
  • Build, maintain, and prepare files according to project vision, GDD, and specs for production.
  • Synthesize and create scenes and assets based on supplied concept art.
  • Conceptualize, design, and create game assets without concept art, when needed.
  • Work closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • Report directly to Art Director on overall progress and status regularly.
  • Follow predefined structure to organize and catalog digital assets.
  • Maintain all history of revisions through proper use of version control.
  • Write/maintain process documentation aligned with document templates, as necessary.
  • Attend daily stand-ups, sprint planning and reviews, and art meetings (when needed).
Requirements
  • Understanding of color theory, value structure, and lighting fundamentals with an application to 3D art for games.
  • Proficiency building and texturing environments.
  • Strong use of research and reference material that supports idea generation and problem-solving.
  • Ability to work within specific styles, including a style set by another artist or art director.
  • Willingness to learn new tools and techniques.
  • Working knowledge of at least one 3D software package and familiarity with game engines; Houdini, Substance and/or Unity a plus.
  • Art or related degree, or equivalent work experience.
Offer
Apply

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