Environment Artist at UBISOFT Bucharest
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Environment Artist at UBISOFT Bucharest
27 January, 2019
Art / animation

The 2D & 3D Artist executes autonomously the graphical content of one or several game levels and delivers a work that can be successfully integrated.

Salary: not mentioned
Location: Romania, Bucharest
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.);
  • Integrate assets and textures produced in the game engine;
  • Verify the quality of his work once imported into the game, and make improvements when necessary;
  • Use specific project tools in order to achieve best results and meet deadlines;
  • Efficiently uses the texture space and takes into consideration the pixel ratio;
  • Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents);
  • Able to fast learn technical constraints of platforms, engines and software;
  • Understand and apply graphic principles;
  • Use artistic references to improve visuals;
  • Able to micro plan and time estimate his work.
Requirements

Experience:

  • Experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max;
  • 2D skills – Adobe Photoshop proficient (ability to create tillable and specific textures);
  • Good notion of proportions and a good eye for the detail.

Nice to have technical skills

  • Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus;
  • Knowledge of other 2D software is considered a plus;
  • Knowledge of Z brush is considered a plus;
  • Previous experience working in the gaming industry is considered a plus;
  • Leadership skills are considered a plus.

Skills:

  • Very good communication skills;
  • Good knowledge of English;
  • Team player;
  • Receptive to feedback;
  • Creative with high standards;
  • Responsible and resourceful;
  • Efficient and hard working;
  • Patient and resilient to stress;
  • Positive attitude.
Offer
  • We want you to expand your knowledge, so we have a variety of trainings you can attend;
  • We have a library at your disposal, where you can find specialized books on various skills, such as Programming, Level Design or Management;
  • If you want to relax after work, you have video games and consoles which can be borrowed at any time;
  • You can also borrow a Ubi bike during lunch time or in the weekends;
  • If you’re into sports we’ve got a great gym right into our studio;
  • Since we value health you’ll have access to private medical system after the first 3 months.
Apply

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