Environment Artist at UBISOFT Bucharest
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Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Environment Artist at UBISOFT Bucharest
27 January, 2019
Art / animation

The 2D & 3D Artist executes autonomously the graphical content of one or several game levels and delivers a work that can be successfully integrated.

Salary: not mentioned
Location: Romania, Bucharest
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.);
  • Integrate assets and textures produced in the game engine;
  • Verify the quality of his work once imported into the game, and make improvements when necessary;
  • Use specific project tools in order to achieve best results and meet deadlines;
  • Efficiently uses the texture space and takes into consideration the pixel ratio;
  • Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents);
  • Able to fast learn technical constraints of platforms, engines and software;
  • Understand and apply graphic principles;
  • Use artistic references to improve visuals;
  • Able to micro plan and time estimate his work.
Requirements

Experience:

  • Experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max;
  • 2D skills – Adobe Photoshop proficient (ability to create tillable and specific textures);
  • Good notion of proportions and a good eye for the detail.

Nice to have technical skills

  • Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus;
  • Knowledge of other 2D software is considered a plus;
  • Knowledge of Z brush is considered a plus;
  • Previous experience working in the gaming industry is considered a plus;
  • Leadership skills are considered a plus.

Skills:

  • Very good communication skills;
  • Good knowledge of English;
  • Team player;
  • Receptive to feedback;
  • Creative with high standards;
  • Responsible and resourceful;
  • Efficient and hard working;
  • Patient and resilient to stress;
  • Positive attitude.
Offer
  • We want you to expand your knowledge, so we have a variety of trainings you can attend;
  • We have a library at your disposal, where you can find specialized books on various skills, such as Programming, Level Design or Management;
  • If you want to relax after work, you have video games and consoles which can be borrowed at any time;
  • You can also borrow a Ubi bike during lunch time or in the weekends;
  • If you’re into sports we’ve got a great gym right into our studio;
  • Since we value health you’ll have access to private medical system after the first 3 months.
Apply

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