Environment Artist at Ubisoft Sofia
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Environment Artist at Ubisoft Sofia
21 May, 2018
Art / animation

The 3D Artist produces autonomously the modeling and texturing of 3D objects, characters and the graphical content of levels in accordance with the artistic direction and production deadlines.

Salary: not mentioned
Company: Ubisoft Sofia
Location: Bulgaria, Sofia
Position type: Full-time
Remote job: no
Relocation Assistance: no

You can apply here

  • Produce autonomously the modeling and texturing of 3D objects in accordance with the artistic direction and production deadlines;
  • Deliver work in accordance with the project’s artistic direction;
  • Apply optimization to her/his work;
  • Efficiently apply graphic principles in her/his work;
  • Use and look for artistic references – in video games or in other artistic domains – in order to improve the visual aspect of the game;
  • Suggest images in line with the project’s artistic direction;
  • Understand and implement the desired gameplay intentions in the game levels she/he is in charge of;
  • Is flexible and able to adapt to different artistic styles.
  • Experience in Autodesk 3D Studio Max (modeling and texturing tools);
  • Ability to understand technical constraints and to integrate them when modeling;
  • Very good knowledge of modeling techniques;
  • Very good knowledge of texture mapping and material;
  • Ability to use efficiently the texture space and to take into consideration the pixel ratio;
  • Good sense of form, shape, silhouette in regards to objects;
  • Ability to manage their own time and work within deadlines;
  • Ability and desire to work in creative and collaborative teams;
  • Passion for games and strong game culture;
  • Good English and communication skills. 

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