We’re looking for an artist with strong world-building instincts who understands how to create spaces that support gameplay, exploration, and player experience while maintaining a high visual quality bar.
WHAT YOU’LL DO:
- Build and polish large-scale game environments and playable maps in Unreal Engine 5.
- Collaborate closely with Design, Environment Art, Concept Art, Lighting, and Art Direction to create visually cohesive and gameplay-supportive spaces.
- Create compelling compositions, set dressing, and environmental storytelling that enhance player immersion and exploration.
- Assemble and integrate environment kits, terrain, foliage, props, materials, and lighting into final in-game spaces.
- Help define the mood, tone, and visual identity of different regions and locations throughout the game world.
- Work within gameplay constraints while maintaining strong artistic quality, readability, and performance targets.
- Partner with technical artists and engineers to improve workflows, optimization, streaming, and world-building pipelines.
- Iterate quickly based on playtesting, feedback, and evolving production needs.
- Contribute ideas and solutions that elevate the quality and functionality of the game world.