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Environment Artist III (NST)

Nintendo of America

United States

Skills

  • Environment Art
  • Environment Art

DESCRIPTION OF DUTIES:

 

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product’s development.
  • May lead members of the art production team in the assigned project.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Mentors less experienced members of the team.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

 

SUMMARY OF REQUIREMENTS:

 

  • 5 or more years of professional experience in game development.
  • Proven artistic and technical skills in 3D and or 2D art production.
  • Strong communication skills to effectively communicate technique to other members of the team.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.)
  • Undergraduate degree in art or related field; or equivalent education and experience.
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