Work Description:
- Creating 3D background models
Requirements:
- Those who have practical experience in creating background models for games using Maya, 3ds Max, Blender, etc.
- Those who have practical experience in sculpting using ZBrush etc.
- Game completion experience for at least one title as an environment artist
- For new graduates, there is no need to meet all of the eligibility requirements.
- For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this.
Preferred Qualifications:
- Production experience in physics-based rendering environments
- Practical experience in level design on a game engine
- Experience in constructing the pipeline and workflow for background production
- Experience in background production using procedures such as Houdini and Substance Designer
- Practical experience of using Substance Painter
- Experience with dynamics and set-up in background gimmicks
- Experience in external ordering