Environment Level Artist at CD PROJEKT RED
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Jose US   17, Mar — 22, Mar
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Latest comments

Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Environment Level Artist at CD PROJEKT RED
29 August, 2018
Art / animation

CD PROJEKT RED is currently looking for talented artists to join their Environment Art team in Wroclaw to work on Cyberpunk 2077.

Salary: not mentioned
Company: CD PROJEKT RED
Location: Poland, Wrocław
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Participating in the creation of ideas and plans for a locations/levels in our upcoming Cyberpunk 2077.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
  • Creating immersive lighting & environmental effects.
  • Cooperating effectively with Level Designers, Concept Artists, Environment Artists and everyone involved in creating locations.
  • Maintain the production pipeline and meeting deadlines.
  • Finishing locations and cutscenes with existing meshes and decals.
Requirements
  • At least 4 years’ experience in working in games industry on at least one AAA title.
  • Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
  • Good knowledge of composition, color theory, & lighting.
  • Basic knowledge of physically based rendering (PBR).
  • Experience with procedural content creation packages is a plus (Substance, Houdini, World Machine).
  • Creativity and an excellent eye for detail.
  • Excellent communication skills and ability to work within a team.
  • Ability to easily communicate in English.
  • Passion for games!
Offer
  • The opportunity to work on AAA games in a family-like atmosphere.
  • A modern and relaxed studio atmosphere with cutting-edge technologies.
  • A chance to work in an international environment in a booming industry.
  • A competitive salary and project based bonuses.
  • Private health care & MultiSport card.
  • From 20 to 26 days of paid vacation per year.
  • A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Poland.
Apply

Leave a Reply

avatar