Environment Texture Artist at Naughty Dog
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by kalisz.michal@gmail.com
2 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
4 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Environment Texture Artist at Naughty Dog
7 May, 2018
Art / animation

Naughty Dog is looking for an Environment Texture Artist to work on AAA art for their games.

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Sculpt and paint textures required for rendering physically based game environments
  • Construct shaders using a proprietary in-house material editor
  • UV layout for tiling and 0-1 mapped textures
  • Match art styles defined by the art director/concept art
  • Collaborate closely with 3D modelers and game designers
  • Work with graphics programmers and technical artists to support the development of new systems and techniques
  • Work with the tools team to convey your needs and generate tool requests intended to improve artist’s’ workflow
  • Manage texture and shader efficiency
Requirements
  • Strong traditional drawing/painting skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
  • Ability to create proper UV layout and tiling textures for games
  • Working experience with shader networks
  • Working experience with baking textures from high res meshes
  • Strong Maya skills
  • Strong ZBrush skills
  • A solid understanding of procedural texturing techniques
Offer
Apply

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