Environment Texture Artist (Temporary) at Naughty Dog
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Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?

Environment Texture Artist (Temporary) at Naughty Dog
24 December, 2018
Art / animation

This position is for a temporary engagement through the team's staffing partner Yoh Services.

Salary: not mentioned
Company: Naughty Dog
Location: USA, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Texture game environments using a library of materials
  • Generate new materials using a proprietary in-house shader editor
  • UV layout for tiling and 0-1 mapped textures
  • Collaborate closely with 3D modelers and game designers
  • Match art styles defined by the art director/concept art
  • Manage texture and shader efficiency
  • Additional responsibilities may be assigned as needed
Requirements
  • Strong traditional drawing/painting skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
  • Ability to create proper UV layout and tiling textures for games
  • Working experience with shader networks
  • Working experience with baking textures from high res meshes
  • Strong Maya skills
  • Strong Zbrush skills
  • A solid understanding of procedural texturing techniques
Offer
Apply

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