I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Nexon OC in Irvine, CA is looking for Game Directors to pitch and make their dream project!
In this role, you will be responsible for setting the product and design vision of the game and leading a team to create an enjoyable gameplay experience. Part of the Game Director role involves going through a pitch / greenlight process with our management team. Our ideal candidate will have a passion for games and previous leadership experience working on AAA titles.
- Work closely with other departments to ensure design supports a gameplay-first player experience.
- Own, articulate, and evangelize product direction.
- Lead, inspire, and mentor designers.
- Create vision documents, product goals, design documents, that inform the team
- Foster and maintain effective relationships inside and outside the design department.
- Come up with innovative ways to solve problems quickly to unblock other teams.
- Be a jack of all trades when necessary to generate the largest impact.
- Build a culture of learning that empowers the team to solve problems.
- Ensure game team is focused on decisions to produce the largest impact as quickly as possible.
- Act as a player advocate to ensure the highest level of usability, playability, and visual excitement.
- Establish standards and design systems for a fun and balanced experience for consumers.
- Give constructive feedback regarding game features and be able to accept feedback in kind.
- Identify and champion game enhancements and improvements to other key stakeholders.
- Communicate effectively and clearly within and across teams, and to the game community.
- Able to develop and champion a strong design vision for a game system from concept to completion.
- Outstanding self-motivation and initiative.
- Able to work well in a team environment with excellent written and verbal communication skills.
- Able to work creatively in a demanding technical environment.
- Must be able to deliver systems and features to a high standard of quality.
- Strong ability to analyze and adapt designs based on feedback and data.
- Collaborative, self-motivated, and effective time-management skills.
- Strong analytical, oral and written communication skills.
- Quickly adapt to new tools, technologies and development methodologies.
- Passion for games and desire to create fun and engaging experiences.
- Designed, developed, and shipped major game systems in a AAA game.
- Shipped title as a Senior Designer.
- 10+ years of experience making games.
- Experience in management role.
- Understand that while a great idea is important, great execution of said idea is even better.
- Experience in Unreal Editor 4.
- Programming or Scripting Experience.
- Blueprint Experience in Unreal.
Nexon is expanding aggressively into the western gaming market by opening a new development studio in Orange County California. We are building a workplace based on mutual respect, good humor, and the pursuit of excellence because we believe that great games can only be built by amazing people. Our vision is to create high quality, innovative online games that create unforgettable experiences for players around the world.
Nexon has an ever-expanding worldwide team of over 5,500 employees and boasts a diverse global portfolio that includes titles like MapleStory, Dungeon Fighter Online, and many more. If you want to be part of building an exciting game company and help chart the course of a brand new development studio, let’s talk!