Gameplay Animator at Naughty Dog
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Gameplay Animator at Naughty Dog
12 June, 2018
Art / animation

The team is looking for talented animators to help them create compelling gameplay for The Last of Us Part II.

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create character motions through a blend of key-frame animation and motion capture with our proprietary animation tools
  • Work with designers and programmers to implement and iterate on these motions to create compelling, entertaining, and visually appealing gameplay and/or cinematic events
  • Learn and utilize custom tools and basic scripting
  • Additional duties may be assigned as needed
Requirements
  • Have experience animating with motion capture
  • Have experience working on gameplay and/or interactive animation
  • Have extensive experience animating realistic humans
  • Have a good sense of weight and timing in your animation performances
  • Have a good understanding of acting principles and basic camera staging.
  • Be comfortable working with minimal direction
  • Be a creative, innovative problem solver
  • Be organized, productive, and a good communicator
  • Be flexible with making edits and revisions based on gameplay requirements
  • Have the ability to grasp new technology quickly and get the most out of it
  • Must be able to provide a demo reel or examples of professional work (Online preferred), a breakdown of your contributions to the shot, and an accompanying resume
Offer
Apply

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