Gameplay Engineer at Skydance Interactive
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Gameplay Engineer at Skydance Interactive
11 April, 2018
Game Design

Skydance Interactive is looking for a skilled Gameplay Engineer to join the studio.

Salary: not mentioned
Location: United States, Marina Del Rey
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Design and implement gameplay features within an established framework
  • Take technical ownership of major game subsystems
  • Work closely with designers and artists to implement their ideas, providing technical and creative feedback
  • Implement, debug and optimize systems in C++ and other languages
  • Implement and augment tools to expose features to content creators
  • Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation
  • Identify and communicate risks and roadblocks
Requirements
  • BS – MS in Computer Science or related fields, or equivalent experience
  • Excellent C++ programming and systems design skills, other languages a plus
  • 3+ years programming experience, including game industry experience
  • Have performed multi-disciplinary work with large-scale game engine architecture
  • Shipped at least one game as a Software Engineer with responsibilities for gameplay
  • Knowledge of (and respect for) sound software engineering principles
  • Comfortable working within an established code base and conforming to existing code standards and best practices
  • Strong math skills
  • Rapid learner, able to absorb and understand complex systems
  • Comfortable working closely with Designers, Artists, and other members of the development team in a highly iterative environment
  • Prior work, personal or professional, that shows exceptional insight and skill of execution
  • Passion for games, game technology, and VR
  • Able to work in the United States
Offer
Apply

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