Gameplay Engineer at Skydance Interactive
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments

this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
7 hours ago

Bob would have been proud

by Krzysztof Czerwiński
11 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Gameplay Engineer at Skydance Interactive
11 April, 2018
Game Design

Skydance Interactive is looking for a skilled Gameplay Engineer to join the studio.

Salary: not mentioned
Location: United States, Marina Del Rey
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Design and implement gameplay features within an established framework
  • Take technical ownership of major game subsystems
  • Work closely with designers and artists to implement their ideas, providing technical and creative feedback
  • Implement, debug and optimize systems in C++ and other languages
  • Implement and augment tools to expose features to content creators
  • Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation
  • Identify and communicate risks and roadblocks
Requirements
  • BS – MS in Computer Science or related fields, or equivalent experience
  • Excellent C++ programming and systems design skills, other languages a plus
  • 3+ years programming experience, including game industry experience
  • Have performed multi-disciplinary work with large-scale game engine architecture
  • Shipped at least one game as a Software Engineer with responsibilities for gameplay
  • Knowledge of (and respect for) sound software engineering principles
  • Comfortable working within an established code base and conforming to existing code standards and best practices
  • Strong math skills
  • Rapid learner, able to absorb and understand complex systems
  • Comfortable working closely with Designers, Artists, and other members of the development team in a highly iterative environment
  • Prior work, personal or professional, that shows exceptional insight and skill of execution
  • Passion for games, game technology, and VR
  • Able to work in the United States
Offer
Apply

Leave a Reply

avatar
Related articles