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Gameplay Engineer

The Pokémon Company

United States

Skills

  • Software Engineering
  • Software Engineering

The Pokémon Company International manages the Pokémon property outside of Asia and is responsible for brand management, licensing and marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. 

 

Get to know the role

 

Job Title: Gameplay Engineer
Job Summary: The Gameplay Engineer role at The Pokémon Company International will work on the content and development pipeline for multiple products to ensure rapid and stable development. This role will work across development groups to develop scalable systems that will support the life of our products from pre-production to post launch content. These live products will be maintained post launch through multiple content releases which requires multiple tools and resources and a tight collaboration across disciplines.
FLSA Classification (US Only): Exempt
People Manager: No

 

What you’ll do:

 

  • Design and develop scalable client-side functionality to create and modify features for a live service game
  • Collaborate with cross-functional teams to implement gameplay features and content
  • Work with the production team to create realistic timelines for complex implementations
  • Troubleshoot and solve live issues in a development and a production environment

 

What you’ll bring:

 

  • 5+ years of game development experience.
  • Proficiency with Unity.
  • Proficient knowledge and understanding of Unity UI and front-end systems
  • Exceptional work ethic and passion for growth.
  • Ability to analyze complex problems and present multiple solutions.
  • Ability to context switch and adapt with relative ease.
  • Effective communication skills, especially within teams and with technical information.
  • Ability to accurately identify and navigate risks through the product planning process.
  • Experience working with Perforce/version control, preferred.
  • Experience developing gameplay features for a live service product
  • BSCS, BSEE, or equivalent years of work experience.
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