Gameplay Programmer at Camouflaj
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments
2 hours ago

Great! If a beginner wants to learn Houdini then they needs to click here:

why Hellblade didn't come on ps4 yet ?

by daria
3 hours ago

Thank you for noticing, alfred, we've swapped them

Gameplay Programmer at Camouflaj
9 September, 2018

Camouflaj, the team behind RÉPUBLIQUE is seeking to hire skilled artists to help the team build a once-in-a-lifetime AAA project.

Salary: not mentioned
Company: Camouflaj
Location: United States, Seattle
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Work with the design and animation teams to perfect the mission experience pipeline and improve performance
  • Implement behavioral and navigation features and evolve the experience with feedback
  • Explore existing AI solutions and pathfinding tools and assess cost and ease of integration
  • Work with the engineering team and production to refine in-game mission experiences
  • Create accurate task estimates and complete work in a timely manner
  • Communicate requirements and roadmaps with the rest of the development team
  • Experience programming in C# or C++
  • Prior gameplay programming experience
  • Ability to write clear, maintainable code
  • Ability to self-motivate and take ownership over gameplay systems and deliverables
  • Motivation to stay on top of current trends in AI
  • Experience with the Unity Engine
  • Experience with console development
  • Experience with behavior trees
  • Worked on a networked multiplayer game
  • Experience working in the VR space
  • History working in a small studio environment

Leave a Reply

Be the First to Comment!