Hard Surface Artist at Splash Damage

Skills

  • Art/Animation
  • Art/Animation

Responsibilities

  • Create believable and inspiring hard surface assets such as weapons, gadgets, deployables & more.
  • Work with Art Leads and Art Director to ensure that designs fit within the style, look and feel of the world/universe.
  • Collaborate with the Design Team to maintain gameplay requirements and Tech art to maintain performance requirements.
  • Maintain quality, efficiency, and consistency across your work. Adhere to schedules and meet deadlines.

Essential Skills and experience

  • Understanding of contemporary workflows and processes
  • Expert knowledge of 3DS Max/Maya
  • A practical working knowledge of Substance Painter/Designer and PBR workflows.
  • Solid understanding of game engines, where UE4 is preferred
  • Strong communication and organizational skills and the ability to efficiently interact with team members of all departments.
  • A passion for games and enthusiasm for playing games.

Desirable:

  • Strong grasp of real-world weapon functionality and design.
  • Working knowledge of Zbrush
  • Concept drawing or design is a plus.
  • Experience of one or more full game development cycles

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