Hard Surface Modeler at Guerrilla
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by Stijn van Gaal
2 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
22 hours ago

So proud of you Alina!!!!!!

Hard Surface Modeler at Guerrilla
22 June, 2018
Art / animation

Guerrilla is looking for motivated and skilled Hard Surface Modelers of high quality and cutting-edge standards.

Salary: not mentioned
Company: Guerrilla Games
Location: Netherlands, Amsterdam
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • You will model and texture high-quality robots and weapons.
  • You will deliver high-quality art assets and ensure their efficient integration in the game.
  • You will work with the Tech Team to develop long-term strategies to automate asset art production.
  • You will research and develop new asset creation techniques to optimize workflows whilst retaining the highest quality possible.
  • You will implement assets in engine for reviewing purposes.
  • You will determine the asset requirements and work alongside the tech team to produce production specifications.
  • You will guide and review contractors/outsourcing as part of the asset art team.
  • You will troubleshoot problems on reintegration of outsourced assets.
  • You will set up, maintain and update hero asset briefings during the process of asset creation.
  • You will maintain a universally high standard of quality on all assets through regular reviews and feedback.
  • You will ensure that all assets function correctly in game and meet all technical requirements.
  • You will contribute to any part of the hard surface production pipeline when necessary You will report directly to your art director.
Requirements
  • You’re a great sculptor/modeler, who can work in any style – real or expressive, hard-surface or organic.
  • You have experience in Substance Painter/Designer and an advanced understanding of Zbrush and Maya.
  • You have a professional attitude; you are a good team player, proactive and can solve problems on your own initiative.
  • You have a good understanding of materials in both their nature and their creation for physically based rendering.
  • You inspire and coach other members of the team.
  • You have an excellent technical and artistically understanding of creating assets based on a given 2D concept from mockup to final in-game integration.
  • You have an excellent understanding of modeling for games, animation and deformation (clean topology and edge flow).
  • You have advanced skills in producing high quality texturing/materials in given resource guidelines.
  • You’re articulate, have strong written and verbal communication skills and a good command of the English language.
  • You are someone who keeps up to date with the latest tools and techniques.
  • You embrace feedback and critique and work well under pressure.
  • You are self-organized and know how to manage your time efficiently.
  • You are able to meet deadlines under tight schedules.
Offer
Apply

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